Ghost Hunting: Levels 6-10
I was pretty psyched to start the Ghost Hunting profession. But like all the other career paths, I had kind of lost interest by the time I got to Level 8 or so. The great thing about the new professions is that you get to play your Sim as they work. The sucky thing about the new professions is that you have to play your Sim as they work! It's a dilemma.
Ghost Hunting levels 6 through 10 are not too different from the first 5 levels. Strangely, Sunset Valley began to be plagued by more high-level hauntings, and fewer of the "suck up the floaty ghost" kind. I found my Sim being sent out more often to "Banish Angry Spirits," a pastime which does carry a slight risk of getting your ass kicked by a ghost. Which is hilarious, by the way!
I grew exceptionally tired of the incidents where you have to scan for the ghosts first. Then the game makes you play a version of "cold… cold… ice cold… warmer…" with the little messages you get. Are the ghosts in this room? No? How about the next room? This is the opposite of a challenge. Much like the tomb "adventures," this just feels like grinding to me.
At Level 6, you get a new uniform. This is a slick outfit, black with piping in a shade I call "X-Files Green." At Level 8 you get a better Banshee Banisher, although I couldn't really tell the difference in performance. At Level 10 you get the "Spirit Positioning Device," which kind of works like the Collection Helper, but with spirits.
The Spirit Positioning Device promised the most potential for fun. It gives a pushpin display on the town map, showing where you can find spirits. Just click on the pushpin to send your Sim to that lot, then scan for spirits, suck them up, and sell them at the Science Lab for extra cash.
In practice, it doesn't work quite that smoothly. One thing you start appreciating about gems and seeds is, they don't move around! It seems like half the time when I get to the lot, the spirits have already wandered away. Or a homeowner gets alarmed and starts chiding my Sim for "behaving inappropriately."
One strange thing I noticed is that after my Sim hit Level 10, the experience meter reset to zero. Almost as if there are more than 10 levels! Can that be possible? One thing I can say for sure is that after you hit Level 10, if you max out the experience bar again, the Mayor throws you a little party!
As you can see in the picture above, my Sim was called to a gathering in front of City Hall. Other Sims threw ticker tape, and brandished protest signs with his professional logo on them. (I guess they're the opposite of "protest signs," whatever that would be.) Then the Mayor gave my Sim the "Key to the City," which appeared in his backpack. Neat, right?!